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Zoinks! Magazine | Nerdflood

Tuesday, October 04, 2005

Psychonauts Review

Posted by Dacquin at 9:01 PM

Well, that’s my review. Oh, you want reasons? *sigh* You really want reasons? You won’t just buy it because I say so, despite it being the best game I’ve played in a very long time? Fine.

In the game, you play as Rasputin (or Raz), who sneaks into a Psychonauts camp in an attempt to join the Psychonauts, a elite group that uses their psychic power for the good of humanity. After he’s accidentally discovered hiding in some bushes, the instructors of the camp allow him to stay for a few days until his parents come. However, things start to go awry (not that you weren’t expecting that).

First off, there’s so many kids and characters to this story, it’s fun to learn about who everyone is and what they excel at psychicly. There are many places to explore around the campground, but you’ll get to explore into people’s minds to try and solve people’s mental problems in the games. This is where you have to praise a mind like Tim Schafer (who’ the designer of this game). Each mind is uniquely crafted and well designed that doesn’t bring a sense of redundancy in any level that you’ll play.

You’ll gain psychic abilities during the game (through earning badges, this is camp after all) that’ll you’ll have to use to get through certain areas. Many boss battles will require you to use your abilities in order to exploit their weaknesses. Oh, and the boss battles are excellent. I haven’t had battles that haven’t require quick button smashing, but quick thinking and utilization of your psychic abilities to their fullest potential in order to take them out.

During the game, you collect mind fragments, mental cobwebs, and PSI cards that will enhance your abilities. For example, your PSI blast, when upgraded, will hit multiple enemies. Also, after ranking up high enough, your levitation ball will become a wrecking ball that will damage anything it touches.

As far as extras, if you look hard enough, there are a few things in the game that fun to search for. In each level, there are five different pieces of luggage and tags for each of them. When you collect all five, you’ll unlock designer sketches and drawings. There are also vaults in each level, that when you open, you’ll be shown a slideshow about the small portion of the history of that character.

I’m done explaining my decision. Buy it. Now. 9.8/10

10/06/2005 2:00 PM: Blogger Justin McElroy said...

I my friend, I could not agree with this many review more. Despite making nary a ripple in sales figures, this game created a great title wave of love in my evil, twisted heart.

Sequel. Now.

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