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Not necessarily evil, but not necessarily good...

Zoinks! Magazine | Nerdflood

Sunday, November 28, 2004

The tip of the iceburg.....

Posted by Dacquin at 9:02 PM
Okay, I beat Level 7 on Expert on Super Monkey Ball. Sadly, I have to say, that Level 7 is the tip of the iceburg. I've officially quit playing Expert. I got up to Level 24, but it's really a joke that someone could get this far and not break their controller. It took me about 50 minutes to get here. I had to stop playing, it was frustrating. Really, it's that hard. My suggestion is to focus on multiplayer on this game. Do not play Expert. Ever. EVER!

Saturday, November 27, 2004

I DID IT!!!!

Posted by Dacquin at 8:52 PM
You remember my Super Monkey Ball review. Well, I finally, FINALLY beat Level 7 in Expert level. Sadly, I didn't get by Level 8 because of time constraints and no continues. I haven't gotten the unlimited continues yet, but now I'm working on it since I know I can beat Level 7 now. I just had to share that with you. It made my day.

Friday, November 26, 2004

Welcome back, Gordon. (Half-Life 2 at first glance)

Posted by Nathaniel at 9:23 PM
by Savage Alien

DISCALIMER: This is an "At a glance" review only. A full Half-Life 2 review is in the works.

"HUZZAH!" for the release of Half-Life 2. For those living under a rock, HL2 was released last week on the 16th, one week after Halo 2. Both games boast superior graphics, physics, story and all the usual. Considering one is for PC and the other for XBOX, there are some things we can and can't compare but in the end they both have pros and cons. Cons be darned, I still see HL2 being Game of the Year.

I bought Half-Life 2 earlier this week and have been playing it as often as my school work will allow (Sleep...What sleep?) and let me tell you that I have become nostalgic. Everything old is new again, my friends, and the hot twin sister has come along. ...Meaning it has everything the first Half-Life (1998) had and built up on it making it EVEN BETTER. There was this area with a ledge and it just brought me back to when you were out on a cliffside in the original and had to navigate your way to safety while also fighting off marines and aliens and the like; You know the spot. The point? Wee! You're all in for a ride.

I can see myself spending hours replaying areas just for the sheer fun of it all, playing around with manipulating objects, picking them up and throwing them at your enemy, doubling the fun with the Gravity Gun which allows you to pick up heavier objects and launching into groups of enemies. *cough*saw blades*cough*

I'm making this into a mini review, so I had better get back to crowbar. If you're at all interested in Half-Life and don't yet have the sequel, it is my suggestion to either get out there and get 'er or make sure it's on your Christmas List to Santa.

Welcome back, Gordon.

Posted by Savage Alien at 11:14 AM
In this review, I take a first glance into the sequel to the 1998 hit that won the hearts of, well, just about everybody and became Game of the Year, Half-Life.

Click here for the Half-Life 2 at a glance review.

Thursday, November 25, 2004

F-Zero GX Review (GC)

Posted by Nathaniel at 10:14 PM
Day 1: Seeing F-Zero GX on the shelf, I was thinking about the old F-Zero that I had and how much fun it was. Being cautious, I went home and went to and saw it got a high ranking.

Day 2: I bought F-Zero GX and played the first two courses and tried the story mode… and got upset.

Day 5: After being upset, I retried it, and got upset again.

Day 7: Still upset.

Day 10: Wanting to review this game, I sighed, and decided to get a little further in the game. I couldn’t, and so I wrote this review.


What do I think?

Avoid this game (0.5/5)

I didn’t want to say it. I really didn’t. But I can’t express it any other way. I hate this game.

What did the game have going for it? It’s beautiful. The tracks are wonderfully designed and the clips in the story mode are wonderfully done. When you receive credits that you get for playing the cups and going through story mode, you can unlock new players, work on your cars, and unlock more of the story mode. Plus, there’s multiplayer, something that everyone wished the original F-Zero had.

Now, why I hated it. A game that is challenging should be a fun challenge. This is not a fun challenge. If I were to actually try to beat this game, I would break about 4 controllers in frustration, trying to beat HALF of this game. For one, the tracks don’t have a real racing feel to me. It’s just hitting every speed strip and using your power boosts to try and get to first. I have to be LUCKY to even get in on of the top three positions. When I tried the second cup, I got 15th place on the first track and said forget this.

I tried story mode. Now, if you beat a level in story mode, you’d think you’d get the next level automatically right? No, they make it a more tedious process by having you need to get enough credits to buy the next level, which ticked me off to no end since I beat the first level and couldn’t play the second level until I earned enough credits through regular cup play. I got up to the third level and couldn’t beat it on NORMAL mode. In story mode, there is Normal, Hard, and Very Hard. I read about this since I’ll never know what Very Hard would be like, but I assure you, it definitely wouldn’t be fun.

A game can be fun and challenging. However, This game is tedious and challenging. I wanted to REALLY like this game. I loved the first F-Zero. But, I couldn’t enjoy F-Zero GX.

New Gamecube Review

Posted by Dacquin at 3:56 PM
This week, I did the F-Zero review. Today, I'm presenting the F-Zero GX review. It's the hardest review I've had to do, especially since I loved the original one so much.

Happy Thanksgiving!

Posted by Nathaniel at 11:16 AM
Here's a wish for a safe and happy Thanksgiving Day for all of our readership, from the Evil Network staff!

Well, everyone but Savage Alien, who is Canadian, and therefore is probably wishing for us Americans to not choke as we gorge ourselves on copious amounts of food on this foreign, sacreligious, pagan holiday where we Americans choose to celebrate the vicious slaughter of hundreds of thousands of resident Native Americans!

Or something like that.

Happy Thanksgiving, everyone! Gobble, gobble, gobble!

Wednesday, November 24, 2004

F-Zero Review (SNES)

Posted by Nathaniel at 9:22 PM
by Dacquin

This was originally made for the Super Nintendo, and is a real pain in the neck, but in a good way. I’m not much for racing games, but this one is an exception, basically because it’s not complicated. You can pick one of the four vehicles (Wild Goose, Fire Stingray, Golden Fox, Blue Falcon), play one of three leagues (Knight, Queen, King), and play it using one of the three difficulties (Beginner, Standard, Expert). If you can beat a league in Expert, then you unlock the final difficulty of Master to really test your skills.

I liked a lot about this game. The graphics were amazing, with a great soundtrack to boot. The tracks were challenging and there was a lot of maneuvering that you had to do and Master difficulty is a real test of your abilities, although I could never beat King league on Master, I haven’t tried, I just ‘know’.

The pains in the gameplay are few. Instead of there being 30 cars driving around the track, after the first lap, they appear randomly throughout the course ready to mess you up (it’ll tax you in Expert and Master trust me). The King League has two courses I NEVER expect to get first place on, which is why I never expect to play it on Master and barely got through Expert.

F-Zero is an amazing game to replay on the Super Nintendo, I recently got it from Gamestop and I still enjoy it.

My opinion? 4.1/5.0


Best Vehicle: Wild Goose
Worst Vehicle: Golden Fox
Best Track: Red Canyon II
Worst Track: Port Town II
Best Music: Big Blue

New Classic Gaming Review

Posted by Dacquin at 7:12 AM
This week, I'm gonna be doing a review on both F-Zero for Super Nintendo and F-Zero GX for the Gamecube. For now, enjoy my review of F-Zero.

Tuesday, November 23, 2004

More changes to the Evil Network

Posted by Nathaniel at 9:32 AM
We're expanding our family of Contributors! You've probably noticed that we've added two new staff members recently. If you remember the Evil Network from its former glory days, then you probably remember ArshrAAm! And who can forget that lovable scamp Savage Alien (also previously known as "Posseboy" - but don't call him that - don't ever call him that!).

Also up and (kindasorta) running would be our brand new forums! So step on in and let's all have some decent, well-mannered, law-abiding conversations. Yes. Completely law-abiding. Very important.


Sunday, November 21, 2004

An Intelligent Discussion on Final Fantasy

Posted by Nathaniel at 10:51 PM
Yeah right, here?

An open letter to Square Enix

A retort to the open letter to Square Enix


A retort to Final Fantasy open letter

Posted by Nathaniel at 9:22 PM
This is just too delicious a debate to pass up.

First of all, Dacquin--if this is indeed your real name--you say this as our cohort-in-arms on ENGames has not one but TWO Final Fantasy games on his Currently Playing list. Have you no shame? Show a little decency, please. =) And, in case you haven't noticed, Square Enix has made plenty of changes in the money machine that is Final Fantasy over the years. Allow me outline them for you, in a hilariously confusing form of reverse chronological order:

  1. The latest entry for Square Enix would be Final Fantasy XI (or "11", for those not familiar with Roman numerals). This game attempts to combine the first money-making scheme (namely, the name "Final Fantasy") with the latest and greatest gaming dollar-whore: the blessed MMORPG. That's a change! And a great business decision it was to marry the finest quality name in video games with the biggest cash cow ever created.

  2. Final Fantasy X (just subtract 1 from the name of the game above) included a water-based game you could play whenever you were bored with the actual game. That was huge.

  3. Final Fantasy X-2 (I know, I know - they changed up the numbering here -- it translates to "the sequel to Final Fantasy X) was Square Enix's first true sequel. They learned from that mistake, I'm sure. They then took a page out of Disney's book, and now their sequels go straight to video! As they should.

  4. On the GameCube, Square Enix released a version of their brand called Final Fantasy Crystal Chronicles that included the ability to play the game multiplayer! The game was never heard from again...

  5. Final Fantasy IX (back to the Roman numerals) is a classic. The hero had a tail. This was back when Squaresoft was a bit lax with their rehashes of previous intellectual property.

  6. Final Fantasy VIII. Yeah...I'm not even going to bother.

  7. Final Fantasy VII - now there's a fanchise front-runner! It was so good that the sequel is coming out on the PSP in non-playable DVD format! Wait...I've forgotten if this is good news, or bad...

So, as you can see, Square Enix has a long history of screwing over their fans with 2-bit rehashes and lamentable attempts at reinvigorating a dead franchise.

I know, this all sounds really harsh, but you have to understand where I'm coming from here. I played every Final Fantasy game up through and including 9. Every one, even the early Final Fantasy Legend games on the Game Boy. I loved (most) of them, and was a huge FF fan all the way through. I even liked the movie no-one seemed to care about, Final Fantasy: the Spirits Within. Then, when the next generation came out, Squaresoft moved--logically, I might add--from the Playstation to the Playstation 2. Their president at the time said that they felt that Nintendo's next generation machine might be something they would develop for, instead of the N64 which was the bane of every developer's existence. They said they could see themselves bringing out Final Fantasy games for the GameCube, and would look forward to seeing what they could do. Five games later, what do we have: Crystal Chronicles, a game that isn't any fun unless there's a group of people playing. Which, of course, makes complete sense for a 20-30 hour RPG.

I lost hope in Square Enix, especially since I had no interest in the Playstation 2 besides the couple of games Square Enix brought out for it. And an MMORPG? Who has time for that anymore? Hasn't this fad of a genre died yet? (no offense to any of you that actually play it - I'm sure it's all very inventive)

Anyways, for the future, I see more and more companies abandoning Nintendo and joining up the ranks of the Sony core army. Capcom has done it, Konami has done it, Square Enix might as well have done it, and who knows who else is going to follow suit? In the end, Nintendo will be left with just them and 2nd-party developers. So I guess I hijacked this topic and turned it into yet another "boo-hoo" lament about Nintendo's lack of 3rd-party support. Seriously, this rant isn't really about what Square Enix has done in the past, trust me. It's more about what Nintendo will be forced to deal with in the future. Less of what works, and more of what doesn't.

Depressing, no? And now I return you, emotionally scarred as you are, back to your regular programming, already in progress....

Saturday, November 20, 2004

No more Final Fantasies please!

Posted by Nathaniel at 9:21 PM
Dear Squaresoft,

I know that your Final Fantasy series is very popular and is widely appreciate, but I feel that you should stop making them. I mean, I know it makes a lot of money for your company, but I think it's getting old.

Let us start with the basic fact you are now at Final Fantasy 12. How many Final Fantasies can there be? I mean, which one will finally be the "final"? Plus, you keep making the same story over and over again that 'some person' must save the world from total destruction. All you do is slap on a magic system and a fight system, and WHAMMO! New Final Fantasy!

I mean, I don't find what makes it new anymore. There's always some love aspect, at least one good person dies, and the world gets saved in every final fantasy. Even monsters used in previous Final Fantasies get added in. Shiva, Ifrit, Bahamut, Phoenix, and many other creatures get put in. You think you could come up with better names rather than recycling them.

In conclusion, STOP IT!


John Noran

Friday, November 19, 2004

Super Monkey Ball Review (GC)

Posted by Nathaniel at 9:21 PM
by Dacquin

Day 1: Going through the used games at the local Book & Music Exchange, I see Super Monkey Ball, a game I remembered playing at a friend’s apartment and thought it was fun. I picked it up and purchased it, not knowing what all to expect.

Day 2:I played the solo games and came to a realization. The Expert levels are impossible to get to play. (more in depth in the review).

Day 3: So, after earning enough points, I unlock all the games and realize I need a friend to play this with because it’s more fun not having to play with yourself. But, it’s still heckafun.


My opinion?

Loved it (4.2/5.0)

Of course, if I had a friend around to play w/ me, I know I’d really love this game. The game has so many extras that if you’re bored, you can just pop in this game, pick something at random and you can enjoy whatever it was you chose. Of course, you have to unlock three of the games (Monkey Billiards, Golf, and Bowling), but once you get through that task, it’s all good. There’s nothing real complicated with any of the games, so that means you can pretty much pick up the basics in no time at all.

The solo game is pretty much an extreme Marble Madness (how many gamers remember that?). You can choose between four monkeys (AiAi, MeeMee, GonGon, and Baby), who may or may not have distinct abilities, I don’t know, or really haven’t thought about it since I just pick one at random. The objective is to get through the stages by guiding the ball to the goal to advance. If you’re good enough and don’t fall or run out of time through all the Beginner or Advanced levels, you get extra stages, which are very cool to play.

In a nutshell, there are lots of games meant for multiplayer (and single player too, just more fun w/ others.) Monkey racing has 6 courses where you race 3 laps and try to beat your opponents using weapons along the track. Monkey Fight is taking a boxing glove, and trying to knock your three opponents off the ring as many times as possible in 60 seconds. Monkey Target is where you roll off a ramp, and land on targets to try and get the best score possible in 10 jumps. The three unlockables are Billiards, Minigolf, and Bowling, which play like Billiards, Minigolf, and Bowling.

The major thing I hate about the game is Expert mode. Particularly, Level 7. Level 7 prevents you from playing the rest of the 43 expert levels in peace because it’s near impossible to get through and will waste all of your continues just to get to the second part of the level. That brings me to the next gripe. In order to get unlimited continues, after you unlocked the games, you can unlock more continues (you start with five). When you get to nine, if you upgrade once more, you get unlimited continues. Upgrading meant for me playing Advanced over and over and over again because it’s useless to play Expert to earn enough points. And I STILL can’t beat Level 7.

Despite that major flaw, I highly recommend this game to anyone.

Weekly Gamecube Review

Posted by Dacquin at 7:43 PM
This week, I did my review on Super Monkey Ball. May it guide you to better Gamecube purchases in the future.

Thursday, November 18, 2004

ASCII/Flash WAR!!!

Posted by Nathaniel at 1:15 PM

Two quickies.

Posted by Dacquin at 6:56 AM
Okay, I just got added to the Pencil Network, so now you all have to endure the pain... I mean, the pleasure of reading any short stories that I write. I'm not much of a writer, however, I have so many story ideas it's not funny. A shame to be good at one thing and stink at the other.

Oh, and I found a old game I never knew about that I posted on ENgames. I'm shocked that a company made this.

Tuesday, November 16, 2004

This.... existed?

Posted by Nathaniel at 9:18 PM
I know quite a bit about video games. I know a lot about computer games. I did not know this existed though:

Dr. Ruth's Game of Good Sex

It's only text and Dr. Setebos was 'kind' enough to put it on my currently playing spot even though I told him it as a joke. There's no flashy animations or pictures (thank goodness), it's an old text quiz about males and females. It's downloadable, so if you consider yourself an expert in the field of Good Sex, try it. I wasn't able to get any right....


Monday, November 15, 2004

Some marketing genius thought....

Posted by Dacquin at 8:27 PM
I am a fan of Jones Soda. They make a nice Green Apple Soda and a great Fufu Berry Soda. This of course does not mean all their ideas are gems.

Jones Soda Holiday Pack

The idea, the pure concept of Turkey & Gravy or Green Bean Casserole soda, is disgusting. I mean, no one likes Green Bean Casserole, let alone, would they like a drink made of it.

Made me think of Ginger Altoids, a discontinued rare flavor of Altoids. It's the only mint in the world that has made me gag.

Sadly, the pack has sold out or else I'd personally taste it for you. But if you want to know how some people reacted, X-Entertainment has done a review on it.

Holiday Pack Review


Online Comic Spotlight!

Posted by Nathaniel at 1:15 PM
New spotlight posted!

Increase traffic by having friends!

Posted by Nathaniel at 11:10 AM
I checked the site stats this morning and found it rather odd that we somehow had as many hits in just a couple of hours as we normally do in an entire 24-hour period. Then, I checked my email. Oh, look! The weekly Monday morning VIMH Newsletter! Best way to start the week. Oh, look! A heavy plug for the Evil Network. Well, that explains a lot. I spoke with Bill Charbonneau last week about a link exchange, and he jumped at the opportunity to help us out (since we are--by my own regrettable admission--a "charity case"). He also said he'd be happy to plug us in the VIMH Newsletter. I just didn't realize he meant right away. I guess I shouldn't be surprised, like he needs a whole week to setup a simple plug. Well, I suppose I probably would.

Anyways, to Bill, I say "Thank you!" Great work! And to all the new readers, I say "Stick around!" We have some cool stuff going on around here, and even better stuff planned for the future, and a lot of ground to cover in our network.

Speaking of which, we're now accepting applications.

Saturday, November 13, 2004

More on MP2 web marketing

Posted by Nathaniel at 10:18 PM
Small update, and a link for all further information on the subject, for those interested.

Metroid Prime 2 webmarketing observations

Posted by Nathaniel at 5:03 PM
I've posted an introspective on the current Metroid Prime 2 webmarketing campaign going on right now. I'm hoping to catalogue events and see how much we can figure out before it actually happens. Should be interesting. Please join me!

Thursday, November 11, 2004

Soul Calibur 2 Review (GC)

Posted by Nathaniel at 9:18 PM
by Dacquin
Hey, this being my first real review, I’m going to storyline my experience with Soul Calibur 2 and then give you my review. My other reviews will have a better storyline and more indepth thinking, I promise.

Day 1: On my birthday, I received Soul Calibur 2, sadly I had no Gamecube yet, so I had to go out and get Gamecube to play SC2. I was happy.

Day 2: Hooked up, and ready to go, I follow gamer logic (push buttons and fight) and started w/ my favorite guy Mitsurugi and fought a while until I beat the regular Arcade mode. Thinking there should be a little more to this game I tried the Weapon Master mode.

Day 3-15: Through Weapon Master mode, I find out that there’s a bunch of unlockables and had to beat every level for them. Basically, I had to play every level twice to get a bunch of gold and weapons and items. Many times I wanted to scream being a few levels.

Today: My favorite man is now Maxi (since I use nunchaku myself) and am waiting for my sister to come over so that I can teach her that being able to play one game does not make her a video game master (she thinks she rules at this game)


My review basically is if I liked it or not. My verdict?

Liked (3.5/5.0)

Lots of places have given higher reviews and for some reason Gamecube gets rated a little higher (due to Link, which to me wasn’t an fun character to play).

My pros go to the fact that there’s lots of gameplay to be had. The variety of characters and moves that can be executed makes choosing your favorite character very hard. Weapon Master mode challenges your ability to face multiple foes and added challenges to fights. The Extra mode allows you to use many of the weapons that you can purchase in Weapon Master mode that enhances your characters fighting skills. Unlockables include profiles on all the characters, weapon demonstrations of each character’s weapons, and extra costumes (my favorite is Voldo’s Alien-esque costume).

I have a lot of cons that took it down to a 3.5. In Weapon Master, there are dungeons, and there are about 10 where you have more than twenty battles to go through to beat it. Most of them are LONG and tedious, plus the added fact that you can’t save while you’re in a dungeon. Plus after you beat the first weapon master quest, you have to go through all the dungeons AGAIN for more extras. My other cons are Astaroth, Nightmare, Ivy, Beserker, and Cervantes. They can kill you in 5 moves, and for me, I could never get back up and retaliate because they kept hitting me when I was down. That alone caused me to nearly break my own controller in frustration.


Easiest point in game: Weapon Master - Challenge: Fight enemy with block disabled (my kind of fight)
Hardest point in game: Weapon Master – Challenge: Fight 7 people without dying and your foes regenerate
Most fun point in the game: Watching Maxi’s Nunchaku Demonstration
Most tedious point in the game: Any dungeon that required twenty battles.
Best weapon: Link’s bug catching net.
Worst weapon: Any from Necrid or Charade, who really don’t have serious weapons.
Best character: Maxi
Worst character: Ivy (not only does she unfair fighting, I can't play her like she plays me)


Any suggestions on making my review better? Or do you have a game you'd like me to review? Or both? Email me at that the right word?

Posted by Nathaniel at 11:30 AM
In honor of today's two occasions--Veteran's Day, and literature marvel Kurt Vonnegut's birthday--I urge you to either read Vonnegut's excellent WWII novel, "Mother Night", or watch the superb film adaptation starring Nick Nolte. This novel, I believe, transcends the prose of "Slaughterhouse Five"; the book most avid readers will hold up on this day as the quintecential Vonnegut masterpiece with regards to WWII. I choose instead to push "Mother Night" to the forefront, as its delicate dealings with a complicated situation, and masterful juxtaposition of conflict and irony, proceeds to tell a better narrative tale, and with much more empathy and emotion. Read it or watch it, makes no difference to me. Just make sure you understand it. That's the hard part. There's a message in it that's obvious, and one that isn't. Try to find the latter.

I spent a few hours last night deeply embroiled within Halo 2's multiplayer. I'll post my impressions later. Just to set the stage right: I played as Covenant Elite.

You may have noticed the new Link Exchange box at the right. Or maybe you didn't. Whichever. In any case, it's there, and I'm setting up a link exchange program here at the Evil Network. It's just as simple as any other link exchange program. You link me with my banner (88x31), and I'll link to you with yours. I've already got a couple of takers, and I'm hoping to see how many more might be interested in giving us some traffic. 'Cause let's be honest with ourselves: we're not going to be sending anyone some major hits. No offense to you dedicated readers--all 5 of you, but we don't have the numbers right now. That should change soon, now that we're starting to get some press. I'll tell you more about that later.

So, if you're interested in a link exchange, please let me know. Warning: not everyone will be accepted simply by asking. Just like with the comics listing, we're going to be a bit selective.

Now, on the other hand, anyone who wants to pay for advertising here, well, we won't turn you down. Well, unless you're advertising something like hate. Then, we'll have to talk it over.

Later, all...

Tuesday, November 09, 2004

Evil Network Games facelift

Posted by Nathaniel at 12:34 PM
I've surfaced from playing my new games long enough to take a breath and to mention a new facelift we here at the Evil Network have put into place. We've revamped the Evil Network Games site a bit, adding a banner image (which will rotate periodically, once I find the javascript for that), and pushing the obligatory links to nothing more than a mere sidebar reference. The focus there will be gaming news and reviews, based on only our own sordid opinions (a frightening prospect, I know). You will also find that Dacquin's persistent influence has seeped into that realm, as well. Don't worry, folks - I'll make sure he doesn't make too much of a mess.

The focus will likely be heavily Nintendo-centric, as Dac and I both enjoy a hefty helping of the Cube. But you never know what might show up there. As much as my friend down the street and I plan to partake in some Halo 2 this week (beginning this evening!), you may find some "outsider" impressions from that area, as well. Topics will pop up now and again, such as a discussion on the mystery of Channel 51 and Orbis Labs. Stay tuned...

In other, somewhat related news, I've played through roughly 7 hours of Paper Mario: the Thousand-Year Door. While this game does not have the heavy action-oriented gameplay, or deep storyline, or superior graphics of my other brand new primetime RPG, Tales of Symphonia, I must admit, it does have it where it counts: shameless fun. It's a blast to play--it's just that simple. I've so far put more time into it than in Tales, which I thought for sure would not be possible. I guess you never can tell what tricks Nintendo has up its sleeves. But I'll save more discussions on those topics for Evil Network Games.

Later, kids....

Tuesday, November 02, 2004

Package arrives!

Posted by Nathaniel at 11:40 AM

The total package, freshly unpacked from its container. Posted by Hello

Posted by Nathaniel at 11:34 AM

Paper Mario: the Thousand-Year Door. Or, as I call it, "Mario & Luigi: SuperStar Saga 2: we finally got it RIGHT!" Posted by Hello

Posted by Nathaniel at 11:33 AM

Tales of Symphonia. Sweet, sweet RPG goodness. God bless Namco...... Posted by Hello

Posted by Nathaniel at 11:32 AM

Donkey Konga. Note the bongos. Crucial element. Posted by Hello

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