the Evil Network

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Tuesday, December 21, 2004

A Legend of Zelda complaint which turned into a bash on sequels


Posted by Nathaniel at 9:24 PM
by Dacquin

This is kinda irritating to me, and while the Zelda franchise has been very fun, I can’t escape the fact that there needs to be some kind of altercation with the plot. I’ve played Zelda, Zelda 2, Link to the Past and Wind Waker and in every single one, you have to save Princess Zelda and Hyrule. Are the other Zeldas that I haven’t played different? I mean, there has to be some kind of different plots somewhere.

There’s a Triforce that is scattered (why can’t you keep the triforce together?) and you have to collect all the pieces so you can go against Ganon who is all that is evil in the world. You must get the Master sword, which is the only weapon that can hurt him plus you have the obligatory Boomerang, Arrows, and Bombs, with the national currency of Hyrule being Rupies along with other items that you need to get.

I was thinking about comparing The Legend of Zelda to Final Fantasy, but there’s a big difference. Final Fantasy hasn’t changed it’s gameplay since the first game, The Legend of Zelda has always found ways of making each game interesting. While Final Fantasy is always on the edge of great graphics, it doesn’t have the ingenuity of the Legend of Zelda.

Which makes me want to complain about this, why in sequels, if you’re playing the same character, lets take Samus Aran, they have to collect power packs to increase their energy, however, in the sequels, they start out with the same measly energy? Did she sell her energy packs on Intergallatic Ebay? And why would she if she continually fights evil?

And why must you have the same big bad guys all the time? Can’t the forces of good kill the forces of evil in one fell swoop? Surely, they’re smart enough to take them out the first time around. There’s always some sage that knows how to kill them, but there’s no one IN THE WORLD who knows how to take them out for good.

Um…. In conclusion…. Dang. Lets say, if you want to make a sequel, make an innovative one. Keep very few things and make a lot of new things. Don’t keep the same Big Bad guys.

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